So let's see the differences between the last one... [link]
Amira's a little older
Sweet new combat boots with no retarded high heels!
Awesome pistol holsters!
Ammo for both the shotgun and Desert Eagles!
pouches containing extra bullets.
Titanium/spider silk plated Kevlar!
Awesome new gloves with sweet Spike Knuckles!
A young Daughter!
Awesome Stress bags under the eyes... okay I suppose they aren't that awesome
Things that have remained the same!
Bawls energy drink!
Yeah that's it.
If you want to know about Amira's past and a little bit of her personality, check it out over here. [link]
It's near the bottom and composes of two posts.
And if your wondering what weapons Amira tots, then here's the list!
Spas 12 - Fires slugs and 10 Gauge Buckshot. Used against heavy doors and thick skulls. Amira loves the sound the gun makes when she ejects a shell.
Dual 50. Caliber Desert Eagles - Modified to hold 10 rounds instead of six or seven. Rips through armor and flesh like paper and has the ability to severe an entire arm. Needs a firm grip.
H&K G3A3 Assault Rifle - Fires 7.62MM rounds and has been modified by having a shortened barrel, no Buttstock and an extended magazine of 40 rounds. Can punch dents into an APC and disintegrate a torso and can pierce a police car from one end to the other. Give or take the driver's balls behind the wheel.
50. Caliber Barret - A massive Sniper Rifle that looks as heavy as it sounds, modified with a shortened barrel and an extended magazine for the textbook definition of OVERKILL. Capable of killing a man from 2 miles out, but Amira has used it once to take out an entire room full of Boston's Russian Mob.
Prototype Contact Grenades - Does what it says on the label, explodes on impact with the ground with enough force to blow a hole in a tank, and send soldiers flying into the heavens. 80MM grenade's are rare to come by, So Amira has her's custom made. Must be handled with care, especially after the pin is pulled. There is no fuse, so the thrower can cook the grenade as long as he/she wants, but is extremely volatile once the mixture has been set in place to explode, hence why it explodes when it comes into contact with the ground.
Spiked Knuckles - When a fist to the face is simply not enough. the spiked can break through the temple of a mans thick skull with once swift punch.
Combat boots - Worn by soldiers as footwear, but it takes a real soldier to use them as battering rams. Amira's pair are taller and sturdier then the average combat boots, giving Amira the ability to run, jump, skip and fight in them like a pro. They also have a steel reinforced heel that can be used as a hammer head. The heel can break a leg and the steel toe can fracture a spine.
Combat Knife - 12 inches of bone grinding, flesh searing, throat slitting pain. Amira brings four into the battle when she feels the need to throw one or two, but always saves one to slit her enemies throat.
The roof was hard to do correctly, hence why it looks a little weird, and I wanted to make a background composed of tree's, but it would have looked cluttered.
And their sitting on the roof of a shed, by the way. The platform was built for stargazing, and the ladder handles can be seen near the shotgun.
Critique would be nice! Cherio!